OpenDCL Editor & Size of Modeless

Started by stephan_35 · 2009-08-25 16:30 UTC · 7 replies · SMF topic #887

Hello,

I meet something strange with opendcl Editor, after open an existing project with modeless, it's very hard to change size of modeless, it alays come back to the previous save size, same with "allow resize" checkbox : set to the previous saved size .

Thanks
You'll need to be more specific about exactly what you're doing and how it fails.
author=owenwengerd link=topic=887.msg4402#msg4402 date=1251218329 wrote:
You'll need to be more specific about exactly what you're doing and how it fails.


Sorry,

I'm talking about editor !
And, i woul'd like to change the size of palette dialog and an modeless dialog .
I change the size in the editor, but do nothing in autocad.
So i open again my project in editor, and,ohhh, surprise , the size came back as before saved !!!

i do it several times, but always keep in memory the old size in  editor (after open again the project).

When i change allow resize on/off in editor, the size of modeless or palette came back as before !!!

I found that if i specify max an min sizes, it fix my problem  ;)

Hope these can help you ... and me ;)

Best regards
It sounds like the new size properties are not updated yet when you save, but you are not giving me enough information to reproduce the problem.  Please describe exactly what you do so I can reproduce it.
author=owenwengerd link=topic=887.msg4404#msg4404 date=1251222014 wrote:
It sounds like the new size properties are not updated yet when you save, but you are not giving me enough information to reproduce the problem.  Please describe exactly what you do so I can reproduce it.


Should i make a video, maybe more explicit ?
That would work.
author=owenwengerd link=topic=887.msg4409#msg4409 date=1251241066 wrote:
That would work.


You'll see in the first step , after open saved projet, it keep the last selected size , maybe because of not allow resize option checked !

{2}

Best regards
Thanks, I was able to reproduce the problem, and it is now fixed for the next build.